Pages: [1] 2 |
1. Encouraging good fights - in Player Features and Ideas Discussion [original thread]
Gawain Edmond wrote: and like i said it's already there http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Nuke+Cave
i used a random person from the top ranked on battleclinic as they have plenty of solo kills to...
- by Tedd Haggard - at 2014.11.13 02:49:18
|
2. Encouraging good fights - in Player Features and Ideas Discussion [original thread]
Gawain Edmond wrote: I'll quote you and say it again what you're after is a killboard and it's what they already do CCP have said they're not going to make killboards in game as players already supply them and they don't see a need to do somet...
- by Tedd Haggard - at 2014.11.13 02:19:42
|
3. Encouraging good fights - in Player Features and Ideas Discussion [original thread]
Havenard wrote: Tedd Haggard wrote: Example: Me and my buddy fly a Tristan (6M) and a Derpatron (5M) - total value 11M ISK .We take on a Fed Navy Comet - total value 20M. If we kill it, the kill mail is worth 10 skill points and we would ...
- by Tedd Haggard - at 2014.11.13 02:02:48
|
4. Encouraging good fights - in Player Features and Ideas Discussion [original thread]
I love a good fight. I mainly play in FW and fly T1 frigates; they're cheap, fun and the action is fast and frantic. However, fun fights are few and far between. Mainly I'll get blobbed or outshipped. Last night I lost my precious Tristan to a v...
- by Tedd Haggard - at 2014.11.13 00:51:01
|
5. Automatic D-Scan - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: D-scan is not supposed to be automatic it is a very powerful tool and as such requires a pilot to be constantly interacting with it. Clicking a button repeatedly is not fun gameplay. *Edit: Just read the post above ...
- by Tedd Haggard - at 2014.10.29 04:49:27
|
6. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: There are already some arbitrary guidelines (ie, ice every 4 hours, etc.) so I like your idea of 'collision course'. Or, you could have them disappear at downtime and spawn randomly in a system at any time of the day. If...
- by Tedd Haggard - at 2014.10.29 01:40:52
|
7. Remove player listing in local .5 and below - in Player Features and Ideas Discussion [original thread]
+1 I think they should disable local in FW space and just see how it pans out first. Further to that, I think it should only be available in low sec/null by deploying a mobile structure that needs regular and expensive refuelling of sorts.
- by Tedd Haggard - at 2014.10.28 01:12:09
|
8. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: All lore in the game is made up. Don't put down a decent idea because it doesn't fit the (fake/made up) physics in a video game. Sorry for putting down your idea. I was more concerned about the gameplay of webbing; slo...
- by Tedd Haggard - at 2014.10.28 01:04:04
|
9. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: unless you can web them using special equipment for mining purposes. would be the excuse why they stay on grid while you are there. Webbing doesn't make sense; webbing inhibits propulsion not momentum and gravitational p...
- by Tedd Haggard - at 2014.10.24 05:12:31
|
10. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
DaReaper wrote: Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out,...
- by Tedd Haggard - at 2014.10.24 03:14:21
|
11. In client Multiboxing idea - in Player Features and Ideas Discussion [original thread]
I dualbox myself (manual on 2 screens) and recently I had a look at ISBoxer as I'd never heard of it before until it came up in these forums. IMO it's an exploit and has no positive value. The very fact that it enables multiple accounts to do exac...
- by Tedd Haggard - at 2014.10.24 01:02:55
|
12. The Prospect - in Player Features and Ideas Discussion [original thread]
I recently upgraded from my venture to a prospect and I have to admit I was a little miffed it didn't have a drone bay. I was expecting it to be a venture + cov ops cloak + bigger cargo hold. But no drone bay and no inbuilt warp core stabs - kinda...
- by Tedd Haggard - at 2014.10.23 00:39:50
|
13. Tactical Overlay custom transparency setting - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: direction is only a problem if you aren't moving Do you PvP much? Knowing your direction and speed relative to others is important when you're trying to slingshot or reduce angular velocity. Being able to see 3d arr...
- by Tedd Haggard - at 2014.10.21 08:56:28
|
14. Do Away With Skillbooks (or) Allow Injection Without PreRequisites - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Tedd Haggard wrote: Having to go to a station, buy a skill book, try to inject it, find out you didn't read the prerequisites, buy another skill book, inject that etc... this is not fun and adds nothing to the game. And...
- by Tedd Haggard - at 2014.10.21 07:54:54
|
15. Tactical Overlay custom transparency setting - in Player Features and Ideas Discussion [original thread]
Agreed. Also, another gripe I have about the overlay is that it does not show your own ship. When I zoom out lots, I need to know what direction I'm going and how fast. I'd like a big 3d arrow right in the middle - bonus points if it could change...
- by Tedd Haggard - at 2014.10.21 05:07:07
|
16. Do Away With Skillbooks (or) Allow Injection Without PreRequisites - in Player Features and Ideas Discussion [original thread]
I'm not a fan of skill books either, but I do see the value in its role as a ISK sink - although I think it would be at the bottom of a very long list of things that are ISK sinks, so removing skillbooks would probably have little impact. The que...
- by Tedd Haggard - at 2014.10.21 00:30:59
|
17. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
I haven't read through all 55 pages, so apologies if this has been suggested before. But from what I've read, this could be a cool gladiators arena ... with spaceships. Rather than stocking the dojo with modules/fits, approach it differently... ...
- by Tedd Haggard - at 2014.10.20 04:51:40
|
18. Faction Warfare Unstable Plexes - in Player Features and Ideas Discussion [original thread]
I play a bit of FW now and then and the most fun moments are when you get a 1v1 or or balanced sides. The least fun are when you get blobbed. I would like see some game mechanics that encourage more action and less blobbing. The novice, small and ...
- by Tedd Haggard - at 2014.10.20 03:10:00
|
19. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Just had a read through these comments, some great ideas to make mining more fun and involved. Here's my thoughts... Comets should spawn near an orbital body, last for several days (maybe a week), position updated each DT and eventually disappear...
- by Tedd Haggard - at 2014.10.15 02:26:11
|
20. Ideas for missions... - in Player Features and Ideas Discussion [original thread]
I appreciate your defeatism and really admire how you cannot conceive of a reality where others may not want to do PvP now and then. How about let's not do anything different ever.
- by Tedd Haggard - at 2014.10.14 03:22:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |